District Attorney Mark Donaghy
|Preferred Payment Method||Evidence|
|Personal Life||Stable Marriage|
|Faction||Light the Shadows|
Knows the Law|
Grass Roots Campaigner
Ear to the Ground
Magic Fearing Man
Knows His Enemy
He is the Man.
Mark Donaghy is a Seattle DA, who resides and works in Renton. Despite a recent scandal involving an item not in his possession being put up for auction in his name (See Night Shopping) Mark retains a reputation for honesty and incorruptibility. His wife perished several years ago after undergoing SURGE trigged by a mana-storm, and he has since re-married. He has three grown children, the eldest of whom, Korran, is a Knight Errant citizen and patrolman. Mark is widely considered a decent and fair man, and one who follows the law to the letter, even when it places him at a severe legal disadvantage. An idealist, he is highly regarded by some and considered a fool by others.
He is the current spokesmen for the fledgling "Light the Shadows" movement.
|He is the Man.||DA Mark Donaghy is as straight an arrow as they come. Each time you call on this contact, make an Edge + Loyalty test vs the number of calls since you first gained this contact or last lost a point of loyalty with this contact. If you fail, decrease loyalty by 1. Once the first point of loyalty is lost in this manner, loyalty cannot be purchased with karma, rvp, gmp or cdp. It can only be increased by providing evidence of a crime which occurred during a run in which your character participated or as reward issued by the GM during a run in which Mark made an appearance. If Mark's loyalty ever reaches zero, Mark realises you are a runner, cuts you off, and begins an investigation into your background. Increase your character's notoriety and public awareness by one and burn this contact. Mark will not perform an illegal act for a runner under any circumstances. Any attempt to make him do so immediately reduces his loyalty to zero and triggers the consequences outlined above.|
|Knows the Law||Mark is an expert in all matters of criminal law and criminal and forensic psychology. +2 to rolls involving legal advice or psychological profiling.|
|Grass Roots Campaigner||Mark has allies in all sorts of Grass Roots Movements that are considered benign or which have a positive influence. This includes groups such as Mothers of Mutahumans, Medecins Sans Frontier and Solace. +2 to establish contact and obtain useful information from such groups.|
|Ear to the Ground||Mark will not break confidentiality laws under any circumstances, nor give up his sources. But he is absolutely willing to assist in the capture of known criminals. +2 on legwork checks to learn facts about known criminals, including their habits and known associates.|
|Magic Fearing Man||Mark is very suspicious of magic and those who use it, and has made understanding how magic can be used to criminal ends a speciality of his. He provides a +2 bonus to any attempts to gain information or insights concerning the use of magic in the perpetuation of a crime.|
|Knows His Enemy||Mark makes it a point to know what is going on in the underbelly or organised crime. Whatever Knight Errant and the DA's office know about organised crime, there's a good chance he knows it too. +2 to Knowledge (Organised Crime) skill checks.|
|Fundraising Machine||Mark attends at least one fundraiser a week, but always leaves early and *hates* formal dinners. If you frame taking his place as doing him a favour, he just might send you as a guest in his stead. +2 to attempts to gain access to charity fundraising events.|
|Frequent Target||As an honest DA, Mark has been subjected to several attempts at blackmail, extortion and even assassination. Although he refuses to turn his home into a fortress, he is very clued up on personal security measures and can provide a +2 bonus to acquire protective security items such as alarms, wards, security camera's on so on.|
Format: (Insert Evidence) "Evidence provided by (Character) during (Run)".
What Mark Knows
Babylon Due to the events of Soirée, Mark is aware that Babylon is a criminal involved in the events of The Dodo's Had It's Day. He will recognise her on sight, and knows she is an associate of Juliette Burns but has no further information on her at present.
|Knowledge Checks||9 + Loyalty + Aspects - Notoriety|
|Active Checks||3 + Loyalty + Aspects - Notoriety|
|Gear Acquisition Checks||5 + Loyalty + Aspects - Notoriety|
|Networking Checks||13 + Loyalty + Aspects - Notoriety|
Player Characters with this Contact
No active characters with this contact have been found.
NPC who know this contact
Narrative Significant Runs
|Name||GM||Metaplot||Date of Run|
|Soirée||Mursey||2 May 2082|
|Another Night In Hell||Mursey||14 April 2082|
|Night Shopping||Mursey||5 April 2082|