Difference between revisions of "Sansuri"

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==Run History==
 
==Run History==
 
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{{RunHistory}}
 
==Affiliations==
 
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[[Category:Player Characters]]
 
[[Category:Player Characters]]
[[Category:Shadowrunners]]
 

Latest revision as of 19:47, 14 February 2020

Sansuri
Sansuri.jpg
Nomad Talismancer
(enchantress, support mage)
"Drink the potion and don't worry about me — it's just bullets."
Player [1]
Metatype Troll (Giant)
Street Cred 0
Notoriety 0
Public Awareness 0
Titles and Awards 0
D.O.B. 2060
Folder [2]
Priority AECAE

Character Information

Summary

  • Sansuri is a giant enchantress from Amazonia.
  • Sansuri is a refugee from the Aztlan-Amazonian war.
  • Sansuri is partial to those who share her refugee experience, and against those who exploited them.
  • Sansuri is looking for her lost clan.
  • Sansuri is fiercely loyal and protective to her family and friends.
  • Sansuri is big, physically imposing, and superficially intimidating.
  • Sansuri is deceptively generous, and has a hard time refusing people in need.
  • Sansuri is still a naïve youth at heart, stuck in an oversized body in an oversized world.
  • Sansuri is unfamiliar with modern civilisation, both socially and technologically.
  • Sansuri is gruff and unrefined, unconcerned with pleasantries.
  • Sansuri is a survivor, very tough both physically and mentally.
  • Sansuri is an outdoorsman, able to survive in the wild.

Goals

Short-term:

  • Improve living condition.
  • Build a comfy lodge.
  • Don't starve.

Long-term:

  • Find lost family members.
  • Help refugees.

Background

Iraçema Ubiratã was believed to be an indigenous Amazonian of Tupi origin. The details were rather fuzzy, however, as nobody bothered to keep track of the exactly tribal affiliations of a SINless orphan. She spent her early years in the forests of the Uruguay River basin, living a meagre yet relatively carefree life with her many parents. Like many in her village, she was believed to be favoured by the spirits, evidenced by her communion with them and her robust physique even as a child.

Perhaps it was due to her “gifts”, perhaps it was pure chance, she caught the attention of a passing trader. He offered to take her, along with a few other village children, to Rio Paulo, promising citizenship, a good education and a bright future. Iraçema never knew if her parents agreed to it. Either way, a few days later she woke up on the trader’s speeding truck, without even a chance to say goodbye.

Iraçema didn’t know what the man had in mind for her, but she didn’t want any part of it. Perhaps the man didn’t expect her to try, but she easily escaped his custody soon after arriving in Rio Paulo. The day after, Sansuri was caught stealing food from an orkish Caló camp. The orks were prepared to inflict severe punishment when one of them recognised her as a little girl stuck in a giant frame. Instead of punishing her, the elders not only forgave her but also adopted her into their clan, giving her the name Sansuri, meaning “cloud giant”.

With their new member, the Romani clan continued their wandering throughout Amazonia. Already adept to the rough living in the jungles, Sansuri easily took to their nomadic lifestyle. On the other hand, Sansuri showed little aptitude for some of the Romani’s more crafty trades, but she learned quickly their arts in magical charm-shaping. Before long, she was an indispensable aide to the clan chief despite her still young age.

Hopping from city to city, they eventually made their way to Bogota — right on the eve of Aztlan’s declaration of war. Bogota was eventually outrun by Aztlaner forces. The Bogota outskirts, where Sansuri’s clan was encamped, turned into a world of infernal carnage. Those who survived found their homes destroyed and their lives in peril, becoming one of the thousands fleeing the slaughter. Amidst the tsunami of refugees, Sansuri’s clan struggled in vain to stay together. By the end of the first week, Sansuri found herself alone in a desperate crowd…

Sansuri was one of the fortunate ones who managed to endure the arduous trail to Ecuador — many others have perished on the way. Upon reaching Quito, she spent weeks trying to locate her lost clansmen. Alas, the torrent of migrants overwhelmed the infrastructures and there were no means of keeping track of any individual. Hopelessly following the faintest astral signals she could pick up, she continued her journey southward, through Peru, Bolivia, and finally into Chile, where she finally lost the scent.

Forlorn and exhausted, Sansuri gave up her search and tried to recuperate in Santiago. Through the coyotes she’d met on the road, she easily found patrons who appreciated her enchanted works. She gradually settled into the life of a talismonger, peddling her magical wares to earn a subsistence. Numbing herself against despair, she allowed no room for reflection, focusing single-mindedly on survival — until months later when she got words of the many refugees who ended up in Seattle. Hoping against hope, Sansuri resolved to make her own leap to the Emerald City.

After several months of toil, she scrounged up enough nuyens to get herself a fake SIN and a one-way ticket to Sea-Tac. Once arrived in Seattle, she roamed for days to explore the city, inevitably running into a Humanis gang on the prowl. While fleeing them, she stumbled into denizens of the Ork Underground. The orks were initially hostile toward the gruff stranger, but their attitude was quickly softened when they heard her fluent Or’zet. And when her Humanis pursuers approached, the orks closed rank around her.

With the help of her new orkish friends, she found a corner to squat in the Underground. Her quest to find her lost family, on the other hand, seemed to come to a dead end. In the meantime, she still needed to make a living. Picking up her trade again, he met a talismonger named Zephyros. Eccentric if not mad, the retired mage took a liking to the young enchanter. He helped her find her first clients in Seattle, but was also a good supplier of arcane material — the reason why some of Sansuri’s charms look like runes these days. But more importantly, he insisted that she should forget her past and focus on exploring her future potential. Though Sansuri had no patience for his sermons, she could not deny the allure of the “shadowrunning” he spoke of…

Narrative Significant Qualities

  • Mentor Spirit: Fire-Bringer
  • Driven: lost family
  • Favored (specific, outspoken): refugees
  • Favored (common, biased): orks
  • Prejudiced (specific, biased): coyotes

Run History

No runs yet. This list will auto-populate when this character is tagged in a run AAR.



Affiliations

Contacts

  • Mr Incognito - Connection 2, Loyalty 1 - Fixer
  • Zephyros - Connection 2, Loyalty 1 - Talismonger (replaced with public contact above)

Organizations

Allies

Enemies

In Character Information

Symbols and Signatures

Matrix Search Table

Shadow Community Table

SINs

  • Lajariá Retamaíba (4): Amazonian, magic (4)

Appearance

With her giant stature and implacable demeanour, Sansuri is often mistaken as being much older than she is. She’s usually seen wearing mismatched rags and hand-me-downs, and adorned with various tribal paraphernalia. When required by the job, she can force herself into a more “civil” get up — but only as long as strictly necessary. Not exactly uncouth, she simply has little concerns of the niceties of civilisation, be it fashion, comfort, or basic etiquette.

Matrix Persona

Media Mentions

ShadowGrid Profile Comments