Street Thug

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Street Thug}
Placeholder.png
Base Metatype Any
Threat Level 0
Typical Faction Generic Unit
PDF None
Generation File None
Thematics Approval
Mechanics Approval

Description

These thugs are so twitchy and unskilled, they probably haven't been jumped into a gang yet. They'll pop Jazz at the first sign of trouble and start blasting.

Standard Operating Procedure/Rules of Engagement

Pick on people weaker than them, overwhelm with numbers. Use Jazz to even the odds if things look tough. Shoot all the bullets.

Mechanical Information

Key Information

Stat Block

BOD AGI REA STR CHA INT LOG WIL
3 3 3 3 1 3 2 2
Initiative 6 + 1D6 (7 + 3d6 on Jazz)
Armor 10
Condition Monitors Physical/Stun 10/9
Limits Physical 4
Mental 3
Social 3
Skills Active
  • Intimidation - 3
  • Pistols - 3
Knowledge
  • English [N]
  • Gangs - 3
Equipment Weapons
  • Ares Light Fire 70 (SR5 426) (Comes with 2 clips of regular ammo.)
Armor
  • None.
Matrix Equipment
  • None.
Ware Bioware
  • None.
Cyberware
  • None.
Vehicles Vehicles
  • None, or at most a Ford Americar (SR5 463) for the entire group.

Acknowledgement

Created by mudge & Purkinje

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Street Thug} +