SpinGlobal® Razor Elite Security™

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SpinGlobal® Razor Elite Security™
Placeholder.png
Base Metatype Any
Threat Level 2
Typical Faction SpinGlobal
PDF

File:Hero Lab - SpinGlobal® Razor Elite Security™.pdf
File:Hero Lab - SpinGlobal® Razor Elite Security™ Dwarf.pdf
File:Hero Lab - SpinGlobal® Razor Elite Security™ Elf.pdf
File:Hero Lab - SpinGlobal® Razor Elite Security™Ork.pdf

File:Hero Lab - SpinGlobal® Razor Elite Security™Troll.pdf
Generation File

File:SpinGlobal® Razor Elite Security™.por
File:SpinGlobal® Razor Elite Security™Dwarf.por
File:SpinGlobal® Razor Elite Security™Elf.por
File:SpinGlobal® Razor Elite Security™Ork.por

File:SpinGlobal® Razor Elite Security™Troll.por
Approved for Use? No

Description

"Of course Johnny Spinrad would deploy stupid bulldrek like this." - Ares Fan Girl

Standard Operating Procedure/Rules of Engagement

Deal with intruders in the most SpinRadical way possible. These units prefer attacking with their more unconventional weapons. Since SpinGlobal is seeking an MCT like reputation, they will go lethal.

Mecahnical Information

Human

Key Information

Observe

  • Perception Dice Pool: 9[5]
  • Opposed Ettique Dice Pool: 8[4]

Initiative

  • Base: 8+1D6
  • On Jazz: 9+3D6

Defense

  • Dodge: 8
  • Armor
    • 20 (3 Body + 16 Armor + 1 Bone Density)
  • Limits
    • Physical 5

Offense

  • Roller Blades
    • Dice Pool: 9[4]
    • Damage: 6P v-1
  • Yo-Yo
    • Dice Pool: 8[4]
    • Reach: 1 (Penalty to target's dodge)
    • Damage: 5P v-1
  • Yo-Yo (Monofilament)
    • Legality: extraterritorial use only
    • Dice Pool: 8[4]
    • Reach: 1 (Penalty to target's defense)
    • Damage: 8P v-8
  • Steyr TMP
    • Dice Pool: 9[7]
    • Firing Cadence: Simple Aim (+1 DP), Simple Burst Fire (-2 penalty to target's defense), Repeat 9 more times and Reload.
    • Ammo: APDS
      • Legality: extraterritorial use only
      • Damage: 7P v-4
    • Ammo: Regular
      • Damage: 7P

Stat Block

BOD AGI REA STR LOG INT WIL CHA
3 4 4 4 3 3 4 3
Initiative 8 + 1D6
Armor 20
Condition Monitors Grunt 10
Limits Physical 5
Mental 5
Social 4
Skills Active
  • Con - 3
  • Etiquette - 4
  • Exotic Melee (Roller Blades) - 4/5
  • Exotic Melee (Yo-Yo) - 4
  • Firearms Group - 3
  • Gymnastics (Parkour +2) - 1
  • Perception - 5
  • Performance - 3
Knowledge
  • English [N]
Equipment Weapons
  • Steyr TMP [Machine Pistol, Acc 5, DV 7P, AP -4, SA/BF/FA, 30 (c)] w/ (30x) APDS, Extended Clip (1), Laser Sight, (90x) Regular Ammo, (3x) Spare Clips
  • Roller Blades [Exotic Melee Weapon, Acc 4, DV 6P, AP -1]
  • Yo-Yo [Exotic Melee Weapon, Reach 1, Acc 4, DV 5P, AP -1]
  • Yo-Yo (Monofilament) [Exotic Melee Weapon, Reach 1, Acc 4, DV 8P, AP -8]
Armor
  • Armor Jacket
  • Bike Racing Armor Helmet w/ Flare Compensation, Image Link, Vision Enhancement (4)
  • Securetech PPP Arms Kit w/ Decrease Social Limit by 1
  • Securetech PPP Legs Kit w/ Decrease Social Limit by 1
Matrix Equipment
  • Common Denominator Element (DR 2 Comlink)
Ware Bioware
  • Bone Density Augmentation (1)
  • Reflex Recorder: Exotic Melee Weapon (Yo-Yo)
Cyberware

Acknowledgement

Thank you to Sckoni for coming up with the name.