|Titles and Awards||0|
Metatype - D
Attributes - B
Magic/Resonance - A
Skills - C
Resources - E
- 1 Character Information
- 2 In Character Information
Luck Thief, relies solely on Adept Accident, her spirit's Accident powers, and her spirit's Guard powers. She does not attack directly, ever, nor does she make her spirit do so. NOTE: Does NOT use spirit offensively, outside Accident power.
Have fun., spread green.
Shamrock was born at a young age and grew up pretty normally, and quickly developed a taste for pranks. She and her family regularly went camping in the Tiger Mountain State Forest, and she developed a love for greenery. When she Awakened, her parents tried herding her towards a decent job. She didn't like this, but bore it for her family, eventually settling on gardening and landscaping, which she went into an apprenticeship for at 16, becoming a gardener after a couple of years.
One day, while tending to some suburban housewife's flower garden (although with the 'variety' on display it was hardly worth calling a garden at all in Shamrock's opinion), some galumphing great big idiots came tearing round a corner way faster than was safe, chased by and engaged in a fire fight with Knight Errant. The KE driver was a lot less deft than whoever they were chasing, as they slid halfway across the garden in their attempt to keep up. At this, Shamrock swore and muttered "I hope you spin out," to which her spirit companion (whom she always keeps around to consult with, because who better to consult with on gardening than a plant spirit?) responded "I'll see what I can do."
Now Shamrock runs to fund her greenhouse, spread the Green, and mess with corps (especially the ones who keep plastic office 'plants' around; she hates those).
Narrative Significant Qualities
Spirit Affinity (Plant) and Spirit Whisperer - Shamrock tends plants and cultivates healthy mana in her day job and at home.
Shoot First, Don't Ask - Shamrock's powers work in mysterious ways, and more importantly, unpredictable ones; as a result, when stuff goes down, she reacts shockingly quickly.
Day Job (20 hours) - Gardening, mostly around Maplewood, but she don't discriminate and actually prefers the scraggly, scrappy lil shoots in less suburban/more wastelandy regions. HOURS WORKED: 10am-2pm, Monday-Friday (when the employers aren't at their houses and don't have to look at the gardener, not that many of them complain about that after seeing her)
HOUSE: Haunted - It's a small cottage in the Tiger State Forest, of course it's going to have paracritters wandering through.
|Name||GM||Metaplot||Date of Run|
|Hot-rods Don't Steal Themselves!||SedatedAlice||24 Karat Magic||16 June 2081|
|Reformation Hunt 21||Darklordiablo||The Reformation||21 February 2081|
|Shipwrecked||Malyc||17 February 2081|
|Chloe Green||2||4||Fixer||Fixer||Activist, Environmentalist, Rich Brat||Even|
|Beth Titchmarsh||3||4||Gear||Gardener/Talismonger||Gardener, Awakened, Green Mage, Talismonger||Even|
|Rocket Raccoon||3||3||Custom(G,K,A,N)||Eco-Terrorist/Freedom Fighter and Supplier||Nimble Fingers, Intelligent for it's size, Cybernetic Augments, The Gun Bus||Even|
|Marcus Bison||1||2||Legwork||Professor of Anthropology||Even|
|Hotrod Henry||3||1||Service||Mercenary Mechanic||Mechanical Merc', Grand Theft Motto, Hotrod at Heart, Henry the Hand-Loaded Hero||Even|