|Infected Whip Adept|
|Titles and Awards||0|
Metatype - D
Attributes - A
Magic/Resonance - B
Skills - D
Resources - D
- 1 Character Information
- 2 In Character Information
Banshee adept with a monowhip. Also sneaks into places. Somehow has become a somewhat better person. Also owns a jetpack.
- Become a Shadowrunner
- Provide for her sister
- Be the most badass person in the room, every time
Alice was one of the last products of genetic enhancement lab before it met it's end at the hands of a team of shadowrunners. Alice was built for agility, and carries the lab's maker's mark in the colour of her hair. Her adoptive mother was one of the shadowrunners that hit the lab, and until she was sixteen she lived happily with her adoptive mother and sister - another child of an enhancement lab.
Then, her mother's team was betrayed and she was forced to take her sister and run from their comfortable lives. Not long after, she was infected with HMHVV strain one. Her artificial muscles, grafted onto her before she was born and grown with her, exploded out of her after she was infected. She very nearly did not survive the experience.Soon afterwards she was plying her skill with a monowhip and her infected powers as a gang enforcer in the barrens. After about a year, she's ready for bigger and better things - she wants to be a shadowrunner.
Narrative Significant Qualities
Exceptional Attribute (Agility),Perfect Time. Agile Defender, Superhuman Psychosis, Unusual Hair, and Allergy, Uncommon (Moderate): Bees: One of the last projects of a now defunct genetic enhancement lab, Alice has significantly increased agility, speed, hand eye coordination, and dexterity. Whilst her artificial muscles no longer remain (and she is seeking a way to replace them), the other remnants of her past do. She was plucked from the smoking ruins of the lab by a shadowrunner whose team had blown their way into the lab in search of a unreleased piece of tech.
That shadowrunner was the closest thing Alice would have to a mother. The shadowrunner was killed when Alice was fourteen after her team was betrayed, leaving Alice and her younger sister to get the hell out of dodge before they too were killed.
Dependant (Inconvenience): Alice's younger sister, Emily, though they aren't related by blood. A product of a similar lab to Alice, the two of them were adopted by the same shadowrunner. At fourteen, she's mostly able to take care of herself - but not always.
Infected: Banshee: Alice was infected not long after her mother was killed, and soon found herself not caring about hurting others to survive; save her sister. Though she hasn't explicitly told her sister, she's fairly confident she knows what Alice is.
Mentor Spirit: Dragonslayer: After beginning to hear his voice, and proving that perhaps she does retain a shred of honour, Rabbit became a follower of the Dragonslayer. (Note, was a run reward, will be bought after resubmit goes through)
Rabbit's Initiation 1: Killed Victor, gained the attention of Dragonslayer.
Rabbit's Initiation 2: Gained the attention of a certain Vampire Hunter, and the distrust of the Ordo Maximus.
The Demon Blade: Entire city saved counter: First time
Fire Water Burn: Fucking Rook, man
AC/DC - Thunderstruck: Saved Waspkeeper
Dude, Where's My Corpse Part 2: Astral bullets are cheating
Mind the Bump: Caused a PR nightmare for Lonestar after they sprayed down a highway with HMG fire trying to hit her
Gone Girl 2: Gone Off The Deep End: Shedim are fucking creepy, man.
Green Hell: Entire city saved counter: Second time
- King Midas - Connection 6, Loyalty 3 - Fixer
- Dr_Kate_Kemp - Connection 6, Loyalty 3 - Swag
- Jean Jacques Pierre - connection 5, Loyalty 2 - Swag (Tailor)
- Rebbeca Montez - Connection 5, Loyalty 3 - Personal Favors
- Juniper Jones - Connection 2, Loyalty 2 - Swag, Magical
- Jerry - Connection 3, Loyalty 1
- Alessa P - Connection 4, Loyalty 1
- Raja of Curry Creations - Connection 5, Loyalty 2
+3 Orc Rights Commission
+2 Streets of Auburn
+3 Technocratic Party
+3 Crusher 495
+3 Crime Mall Merchants Association
+3 Lazer Powered Cats, +3 Kivanet, +3 The Ravens, +3 Technicolor Stream, +3 The Walking People
Exactly one favour from Naheka
-69 Rep with Yakuza -35 Rep with the 88s
One PR4 Yakuza member who wants revenge for being publicly insulted
- Rating 2 Muscle Toner, Spinrad
- Rating 2 Orthoskin, Aztechnology
- Pain Editor, Aztechnology
In Character Information
Symbols and Signatures
Matrix Search Table
1 hit: What, the animal? They're pretty cute, eh chummer?
2 hits: KE reports of various street battles, showing a woman somehow using a monowhip nonlethally
3 hits: An anonymous post on a local Redmond host about a kind, though extremely odd, stranger named Rabbit.
4 hits: Shaky, low quality footage of a masked woman with neon blue hair and wearing a nice suit fighting with a monowhip.
Shadow Community Table
1 hit: A crazy dangerous fragger with a monowhip. Used to be a gang enforcer as a younger teen, is now a shadowrunner.
2 hits: Footage of her styling on a rival team of Haven runners in the Daze, somehow using a monowhip as a non lethal weapon.
3 hits: She was part of the daring prison convoy raid that got Lone Star into trouble with the press when they panicked and sprayed a highway down with a HMG.
4 hits: She walked into Viktor Marchenko's hideout, and killed every single member of his gang. He alone was considered one of the most dangerous men in the Plastic Jungles.
5 hits: Might be a vampire hunter or something? She's killed a lot of infected.
6 hits: Was contracted to steal the plans for a new Ares fighter jet from a highly secure base, got out of there by flying the prototype out.
Sophia Keaton: Rating 4, Rating 4 Adept's, Firearms, and Driver's Licenses.
Alice is tall, even for an elf, and gaunt. Her skin is unhealthy pale, and her hair a distinctive shade of neon blue. That particular shade is the maker's mark of the lab that created her enhancements, though they are now defunct. She does possess whipcord muscle underneath her suit, and at over two metres tall she still cuts an imposing figure.
Alice has a preference for suits that can also stop a bullet - not exactly uncommon amongst shadowrunners. She's just glad that Sleeping Tiger suits don't look so gauche these days, because their ability at stopping bullets is hard to resist. Atop her suit, she usually wears a coat. In more casual settings, she tends to wear relatively cheap clothing more fitting to her residence. She also has the quality Watch the Suit, and is very adept at not getting blood - other people's or her own - on her suit.
ShadowGrid Profile Comments
Only 25 karma was gained by negative qualities, but went 1 over the limit in terms of the qualities themselves.
Please note that Rabbit is a forced resubmit - that is, she will be keeping all her run rewards, downtime, etc, and GMP spent will be refunded.