Property:NegativeAspectDescription

From ShadowHaven
Jump to navigation Jump to search
Showing 20 pages using this property.
"
Bill's loyalty can not be raised above 3, outside of a private run.  +
'
This contact will not do any active checks that require her to leave her sanctum for fear of being caught.  +
A
The contact will charge 2 chips for the price of 1 if called upon for an unpaid favor  +
This is someone who doesn't think that their contacts are runners and doesn't understand the whole runner thing. If they find out you are a runner, immediately make a test of loyalty. If you fail the test of loyalty, they will think you are a terrorist, burn you and contact law enforcement. If you succeed in a test of loyalty, they will be willing to listen to you explain yourself and even help you leave the runner life. You may be able to convince them to associate with the Shadows. Contact a GM or thematics if this happens as it may involve the removal of that tag. Gear contacts with this contact will only sell you legal gear, or restricted gear with the appropriate licenses unless you conduct a social test to convince them the lack of paperwork is for a benign reason.  +
Due to being developed in a Renraku host, the corp almost always has their eye on Angela. It's extremely risky for her to leave her host, and usually can't for long. Angela will not leave her host unless her contact is loyalty 3 or higher  +
He is not a very brave individual. Ardella never stands up directly for his believes. He'd rather deal with his problems indirectly.  +, Due to his upbringing, he never had any real contact, with the downtrodden, or with the shadow community. Most of his experience comes from watching trid shows, and we all know how accurate(Not) a picture those portray. As such he sees shadowrunners, as mostly brutish vigilantists who'd rarely do anything out of the kindness of their own hearth.  +
-2 to Networking tests  +
The GM rolls in secret a 1d6, if the roll is a one, Asuna will tell the player they are busy taking care of family matters.  +
B
Living a fairly nomadic lifestyle on the edge of Salish makes contacting Beastmaster troublesome at times.  +
This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.  +
Black Paladin does bounty work all over the world - there's no guarantee he's going to be nearby. Always do an availability test for this contact with their connection +3 than normal.  +
This is someone who doesn't think that their contacts are runners. If they find out you are a runner, immediately make a test of loyalty. If you fail the test of loyalty, they will think you are a criminal, burn you and attempt to bring you to justice. If you succeed in a test of loyalty, they will be willing to listen to you explain yourself. This aspect is unlikely to apply to characters who have the Guanyin quality.  +
Boozeman cannot have his connection raised, the less connected he is, the better.  +
Taking care of a whole community is hard work and very expensive, sometimes he will need to ask for a bit more than usual. (roll a 1d6, on a 1 he will ask for 1d6 x 50 Nuyen more to help)  +
C
Cabinet Man is unable to move due to requiring a massive life support machine to survive, and so he cannot do anything in meatspace at all. He may require you to perform some task in meatspace in order to complete a favor you ask of him, at the GM's discretion, and this should not incur a discount for this reason alone nor count as doing a favor for him.  +, Having missed out on about 50 years of history, Cabinet Man is woefully misinformed about the world. Being out of touch gives him a -2 to all Networking tests as well as a -2 to make any tests that require having sufficiently up-to-date info without having adequate time to research it first (GM's discretion).  +
Between his work for the City Watch, training, his girlfriend, training, spending half his time recovering from drain, and training, he tends not to always be available. Always do an availability test for this contact with their connection +3 than normal.  +
Carter is not used to social mobility and has no skill for it. Requires thematics approval to improve the connection above 3, and a dedicated run to improve above 6.  +, Always roll an availability test on this contact with their connection 5 higher than normal if the runner's request brings them into danger.  +
Sometimes the team isn't all assembled a random aspect is ignored. Roll a 1d6 and ignore the corresponding number'd member on a 6 the whole team is there.  +
While Corf is Awakened, he is also a minecart. He can only travel via rail and ley lines (he manifests spectral rails when travelling via ley lines that don't follow railways)  +, Corf is just a minecart. He can't take much more than 3 or 4 runners and their gear, and even that seems like it shouldn't fit; he's already bigger on the inside. Magic, man, it do weird stuff.  +
D
This contact has an overriding obligation to its faction, and cannot act against their interests.  +