KE Basic Unit

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KE Basic Unit
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Base Metatype Any
Threat Level 3
Typical Faction Knight Errant
Approved for Use? Yes

Description

"Your typical KE cop. Wielding stun batons to keep the wage slaves in order. Able to take on a Shadowrunner team alone, at least, if you believe Ares" ~ Fighter

Key Information

KE is deployed with their pistol and taser carried and either a shotgun, a submachine gun or an assault rifle in their car. They also carry a stun baton. They will work in units of 2 cops and 1 car except for the Barrens, where the unit will increase to 4 cops and 1 car.

  • Perception Dice Pool: 7[5]
  • Opposed Ettique Dice Pool: 6[5]
  • Weapons
    • Taser
      • Dice Pool: 9[6]
      • Damage: 9S(e) v -5
    • Pistol
      • Dice Pool: 9[7]
      • Ammo: Frangible Rounds
        • Damage: 7P v +3
      • Ammo: Pepper Punch Capsule Rounds
        • Damage: 4P v +3. On grazing hit or better, target dosed with pepper punch.
  • Armor
    • 4 Body + 14 Armor
  • Initiative
    • Base: 8+1D6
    • On Jazz: 9+3D6
  • Limits
    • Physical 5
  • Dodge: 8

Standard Operating Procedure/Rules of Engagement

Use of force continuum only: Move from verbal commands then to hand attacks. Follow up with stun attacks/gel rounds. If that doesn't work, move to tracking rounds then to frangible rounds.

Stat Block

B A R S W L I C Ess Special Att
4 4 4 4 3 3 4 3 5.7 0
Condition Monitor 10
Limits Physical 6, Mental 5, Social 5
Initiative 8+1D6
Qualities
Skills Athletics Group 2, Automatics 3, Clubs 3, Con 2, Etiquette 3, First Aid 0, Free Fall 2, Intimidation 2, Longarms 3, Outdoors Group 2, Perception 3, Pilot Ground Craft 3, Pistols 4, Unarmed Combat 3
Knowledge Skills Ares Knowledge (Operating City +2) 3, Corporations (Ares +2) 1, Gang ID 3, Law 3, News 3, Police Procedures 4, Small Unit Tactics 2
Augmentations Datajack, Gastric Neurostimulator
Spells
Adept Powers N/A
Gear
  • Armor Jacket w/ Auto-Injector, Biomonitor, Chemical Protection (2), Drag Handle, Gear Access
  • Containment Manacles
  • Helmet w/ Flare Compensation, Gas Mask, Low Light Vision, Smartlink, Voice Warper (2)
  • DocWagon Basic Contract
  • Jazz x2
  • MCT-3500
  • Medkit (3)
  • Metal Restraints x2
  • Plastic Restraints x20
  • Riot Control Armor w/ Auto-Injector, Biomonitor, Chemical Protection (4), Drag Handle, Padded, Restrictive
  • Riot Control Armor Helmet w/ Flare Compensation, Gas Mask, Low Light Vision, Smartlink, Voice Warper (1)
  • Trauma Patch x3
Weapons
  • Riot Shield (Exotic Melee Weapon, Acc 4, DV 9S(e), AP -5) w/ Internal Battery
  • Ares Predator V (Heavy Pistol, Acc 7, DV 4P, AP +3, SA, 15 (c)) w/ (45x) Capsule, Pepper Punch, Flashlight, (45x) Frangible, (45x) Gel Rounds, Smartgun System, Internal, (5x) Spare Clips, Tracker
  • Ares Sigma-3 (SMG, Acc 6, DV 8P, AP –, SA/BF/FA, RC (2), 50 (d)) w/ Flashlight, Folding Stock, Foregrip, (100x) Frangible, (100x) Gel Rounds, Slide Mount, Sling, Smartgun System, Internal, Tracker
  • Colt M23 (Assault Rifle, Acc 6, DV 9P, AP -2, SA/BF/FA, 40 (c)) w/ Flashlight, (120x) Frangible, (140x) Gel Rounds, Smartgun System, Internal, (5x) Spare Clips
  • Defiance EX Shocker (Taser, Acc 6, DV 9S(e), AP -5, SS, 4 (m)) w/ Smartgun System, Internal, (10x) Taser Dart
  • Remington 990 (Shotgun, Acc 6, DV 13P(f), AP +4, SA, 8 (c)) w/ Flashlight, (24x) Flechette Rounds, (24x) Gel Rounds, Slide Mount, Slide Mount, Sling, Smartgun System, Internal, (5x) Spare Clips
  • Stun Baton (Club, Reach 1, Acc 4, DV 9S(e), AP -5) w/ Internal Battery
Vehicles Ford Americar

Handling 4, Handling (Off-Road) 3, Speed 3, Acceleration 2, Body 11, Pilot 1, Sensor 2, Seating 4, Device Rating 1, Data Processing 1, Firewall 1

Condition Monitor: 18

Armor: 6H

Limits: Mental 2

Physical Initiative: 2+4D6

Vehicle Mods: Anti-Theft System (2) Emergency light bar Gridlink Rigger Interface Searchlight Siren