Jack is something of an odd duck in the criminal community, having managed to maintain his unaffiliated status despite interest from multiple parties to take him under their fold. At any time you can expect to find a mafioso's convertible standing right next to a go-ganger's chopper and both of them might be there debating whether the Duramax 6.6L offered anything beyond what the Cummins had already perfected.
Focused, Inclusive, Shy.
Key Dice Pools
Automotive Mechanic (Wheeled) - 6+6(+2)+2(psyche)+4(drone teamwork) - 18(20)
Aeronautic/Nautical Mechanic / Hardware - 6+4+2(psyche) - 12
Etiquette (Networking) - 3+2(+2) - 5(7)
Vintage cars - 4+7 - 11
Go-gangs - 4+5 - 9
Ork Underground - 4+3 - 7
- Automotive mechanic (wheeled)
- 18(20)/4 * Hours worked * 150 nuyen.
- Aeronautic/Nautical mechanic, Hardware
- 12/4 * Hours worked * 150 nuyen.
- Demand towers over supply
Jack has a lot of demands on his time. All base delivery times are doubled for normal services but if a runner needs priority treatment they can roll a simple Etiquette(+Loyalty) skill test with a threshold of 4. Any net hits will result in going to the front of the line for his services.
- Pet project
Jack always has a pet project going on, some vintage car that he is working on with the intent to sell it to collectors once he's finished restoring them.
If a runner has parts for his current project that he needs the runner gets a discount from Jack's services (or does not need to pay if the part is of high rarity), more importantly they are instantly jumped to the front of his project list and don't have to roll the Etiquette test required to get swift service. The following table is for GMs to consider when giving players parts for one of Jack's projects.
|Pet projects parts table|
|Rating||Service Value||Availability||Price (black market)|
|1||7500||14||9750 (service val +30%)|
|2||15000||16||18000 (service val +20%)|
|3||30000||18||33000 (service val +10%)|
|4||60000||20||54000 (service val -10%)|
|5||120000||22||96000 (service val -20%)|
|6||240000||24||168000 (service val -30%)|
|Initiative||6 + 1d6|
|Skills||Automotive mechanic (Wheeled) 6(8), Aeronautics mechanic 4, Nautical mechanic 4, Hardware 4, Etiquette (Networking) 2(4).|
|Knowledge Skills||English N, Vintage cars 7, Racing 5, Go-gangs 5, Ork Underground 3, Or'zet 2.|
|Mechanic Gear||Tool facility (Automotive), Tool shop (Hardware, Aeronautic, Nautical), Evo Proletarian 1 (Pilot 2, Automotive mech autosoft R6) [Adds 2 dice to Automotive mech for Jack by buying hits], Evo Proletarian 2 (Pilot 2, Automotive mech autosoft R6) [Adds 2 dice to Automotive mech for Jack's e by buying hits].|
|Ware||Datajack, Narco, Cerebral Booster R1.|
|Gear||Psyche, Ikon, Radioshack Remote Controller (RCC:DR 2, DP/FW 3, Automotive mech R6)|
Player Characters with this Contact
NPC who know this contact