A Seventh Shadowrun Based on Fall Out Boy's The Phoenix

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A Seventh Shadowrun Based on Fall Out Boy's The Phoenix
LocationRedmond, Seattle
Factions Involved
Vintage Misery Halloweeners
Casualties and losses
None None


Knight Errent was interfering with Vintage Misery's operations against the Halloweeners and required help to remove KE from the equation.


It was a standard meet and greet at the bar with Mrs. J. Offer was made and negotiation was brief, and a mild romantic pass was made.

The Plan

Step one kidnap KE Officer. Magic was used to convince a KE Officer to come willingly with the runners. Step two runners hid out while leveraging a drug cocktail and mind magic against the will of the KE Officer to see things their way. Step 3 runners released the wild KE Officer back into his natural habitat and sat back and watched their plan come to fruition.

The Run

Run went according to plan surprising everyone involved. Mind magic continues to be broken and scary against weak willed mundane people.


The aftermath was rather anticlimactic and the runners were called to a different run by another Johnson. The KE Officer succumbed to the runners machinations and solved the problem for them.


24,000 nuyen, 2 karma